#include "ExplosiveBarrel.h"
/*
CExplosiveBarrel::CExplosiveBarrel(Vector pos, Angle orientation)
{
	
	m_pSolid = Simulator->createSolid();
	m_pSolid.setPosition(pos);
	m_pSolid.setOrientation(orientation);
	//m_pExplosion = createExplosion(m_vPos, <size>, <force>);
	
}

CExplosiveBarrel::~CExplosiveBarrel()
{
	//dtor
}

CExplosiveBarrel::onDestroy()
{
	
	m_pExplosion->explode();
	
}
*/
